Finger Smash
Role: Gameplay Programmer
Together with Allen Bateman we did the technical part of this game. He implemented the ar mechanics needed for interaction through vuforia engine, I implemented the game mechanics, tower and enemies behavior.Github
About my CONTRIBUTIONS
Tower & Enemies

Abilities

Implementation of the tower together with its three level upgrades. Two types of enemies, a melee tank and a ranged mage.
An ability that launches a projectile and does damage in a radius area.
About the PROTOYPE
Augmented Reality tower defence, based on a medieval fantasy theme. Developed in Unity using Vuforia Core. Made in a context of short time to present a prototype for the Augmented Reality at CITM-UPC.
Features:
- Tower Defense
- Magical World Theme
- 3 tower levels
- 2 different types of enemies
- 2 fun mechanics