Finger Smash

Role: Gameplay Programmer

Finger Smash tower and enemies gameplay
In collaboration with Allen Bateman, I handled the gameplay side — towers, enemies, and abilities — while Allen built the AR interaction layer using Vuforia.

About my CONTRIBUTIONS

Tower & Enemies

Tower and enemies in Finger Smash

Abilities

Meteorite ability AoE projectile
Implementation of the tower together with its three level upgrades. Two types of enemies, a melee tank and a ranged mage.
An ability that launches a projectile and does damage in a radius area.

About the PROTOTYPE

Augmented Reality tower defence, based on a medieval fantasy theme. Developed in Unity using Vuforia Core. Made in a context of short time to present a prototype for the Augmented Reality at CITM-UPC.

Features:

  • Tower Defense
  • Magical World Theme
  • 3 tower levels
  • 2 different types of enemies
  • 2 fun mechanics