Finger Smash

Role: Gameplay Programmer

Together with Allen Bateman we did the technical part of this game. He implemented the ar mechanics needed for interaction through vuforia engine, I implemented the game mechanics, tower and enemies behavior.
Github

About my CONTRIBUTIONS

Tower & Enemies

Abilities

Implementation of the tower together with its three level upgrades. Two types of enemies, a melee tank and a ranged mage.
An ability that launches a projectile and does damage in a radius area.

About the PROTOYPE

Augmented Reality tower defence, based on a medieval fantasy theme. Developed in Unity using Vuforia Core. Made in a context of short time to present a prototype for the Augmented Reality at CITM-UPC.

Features:

  • Tower Defense
  • Magical World Theme
  • 3 tower levels
  • 2 different types of enemies
  • 2 fun mechanics